×

[PR]この広告は3ヶ月以上更新がないため表示されています。
ホームページを更新後24時間以内に表示されなくなります。

| > Top  | > AboutCorporation  | > CorporationMember | > Tool  | > Tips  | > Link  |

*** Misc ***

Misc
DivisionとMission
NPC別推奨属性*攻撃*
NPC別推奨属性*防御*
LPとOffer
Scanner距離
 
  ほんとにどうでもいい内容。EVEゲーム内で拾ったBio記載の情報など。・・・正確性の保障はできません。
  御自身で判断いただける方のみご利用ください。

Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Courier missions (L) to 20km3, (S) special skill required, (Closer the agent is to low sec, the more likely they'll wont you to go)
Mission rewards are equal to the percentage of mission base (difficulty, system sec lvl, standing with agent, standing with faction, standing with corp)...higher the percentage equals higher pay for missions of that type given by the agent.
 

Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
 

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Rogue - Kinetic / Thermal
Mordus Legion - Kinetic / Thermal
Gallente Navy - EM / Kinetic
Pirate Escort - EM / Thermal

(某友達談)
Mercs deal all damage types but focus as hardners on EM/Thermal, that's what hurts most
they do only small amounts of kin/explosive
if you're fighting those Caracal like types of mercs fit a kinetic hardner, tank kin/thermal
 

1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
 

1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
 

2006 (c) Le Chat Blanc